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Supreme commander 2 reviews
Supreme commander 2 reviews









supreme commander 2 reviews
  1. SUPREME COMMANDER 2 REVIEWS PC
  2. SUPREME COMMANDER 2 REVIEWS PS2

SUPREME COMMANDER 2 REVIEWS PC

If you have a PC that can run this game, I recommend to go for the PC version. They work well, but it feels a bit bulky.

supreme commander 2 reviews

Many commands and abilities are used through the d-pad or buttons while holding one of the triggers down. But who really plays an RTS for the plot and graphics? Also, I’d like to briefly touch on the control scheme, while it works, it’s obvious to note that it would work better on a PC.

SUPREME COMMANDER 2 REVIEWS PS2

The cutscenes look like they were from the early PS2 era, and the voice acting needs improvement. However, the graphics aren’t going to set the world on fire, they do good enough for this type of game, with the exception of the cutscenes. Most of the battles occur fully zoomed out and all you see are icons of your units wreaking havoc on your opponents, though you have the option to zoom in and see all the pretty explosions that happen when you pillage a base. Then, I realized that the units moved at a pretty good clip, as the maps themselves are freaking huge. The musical score is suitably martial and rousing at turns, but in particular the voice of the instructor grates on the ear.But anyways, for the longest time I thought the units in this game moved at an enormously slow rate. The plot is paper-thin, and the voice acting doesn’t stand out. Sadly, some of the graphics used on the NPC’s during cut-scenes leave a lot to be desired: hair is flat and two-dimensional, faces seem wonky. Colours are rendered with great clarity and the distinct palettes of each race make it easy to tell your units from the enemy when zoomed in. Textures are crisp and are rarely jagged. Graphically, the game is a treat during missions. Units can also be set to a variety of stances, including Patrol, Attack, Guard and Capture, and this broadens the options open to the player during games. Units can be distinguished, selected and directed from this view. The camera can be instantly zoomed out to enter “Tactical Mode” – a satellite view of the entire map and force disposition. The emphasis on you being in command of your forces lends itself to the rotary interface. The controls are fairly intuitive and on-screen tooltips are helpful without being intrusive. The Experimental Units cost a fortune in research points and resources, but are worth the cost. Research points are granted over time, and by fulfilling objectives during missions. Mass Gatherers can only be built on certain sites, but Energy Generators can be built anywhere. Building units or structures requires resources, in the form of Mass and Energy. Factories can be upgraded with such additions as Shield Generators (protects against everything but nukes), Missile Batteries, Intel Centres (increasing line of sight), and more. Experimental units are massively effective against targets, but have a very high resource cost attached. Units are built from 1 of 4 factories: Land, Sea, Air or Experimental. As in the first game the objective in skirmish/multiplayer is to destroy the enemy ACU(s), but if yours is destroyed, it’s game over. The ACU is a combination über-unit and construction worker – able to wade into combat against otherwise impossible odds and be equally at home building base structures. As in the previous instalments, the player character is the titular “Supreme Commander”, ensconced within an Armoured Command Unit or ACU. These are accomplished by a communication window which appears in the top-right corner of the screen. The plot is advanced by pre-rendered cut scenes between missions and by conversations between the player character and NPC’s.Įpic battles are common in the Supreme Commander Universe. The tutorial is split into two stages: one covering basic moves and unit production and the other more advanced tactics. The ultimate aim of each campaign is to acquire a planet-killer super weapon for your faction. Once again, the single-player mode is split into three campaigns: one for each race – the United Earth Federation (UEF), Cybran and Illuminate (dropping the Aeon prefix from the prequel). Instead of unlimited borrowing, your Supreme Commander now has a debit card. The economy has also been simplified: players cannot queue more units than they have resources for. Graphics are altered, units are merged or replaced, and the research structures have become a centralised research tree. It is a sequel to the first Supreme Commander (and expansion), and as such is set 25 years after the events in that game, but has many differences from it as well. It was developed by Gas-Powered Games and published by Square Enix. Supreme Commander 2 is a Real-Time Strategy (RTS) game for the Xbox 360 and PC platforms – available via Steam.











Supreme commander 2 reviews